UGA Mobile App Redesign

Redesigning the University of Georgia mobile app for current students, using imagery to improve recognition and diversify the text hierarchy.

UI DesignMobile App

2026

UGA Mobile App Redesign High-fidelity MVP

High-fidelity MVP

Overview

UGA Mobile App Redesign

Mobile app · MVP design exploration

Redesigning the University of Georgia mobile app for current students, using imagery to improve recognition and diversify the text hierarchy.

Role
Product Designer
Goal
Redesign the app for current students using imagery
Result
MVP visually organizing home, bus, dining, and parking
Tools
FigJam, Figma

The problem

Informational, not experiential.

The existing app leans on pictograms without photos, which reduces visual clarity. Information overload hurts navigability, and the app lacks modern design appeal or a clear prioritization of the goals students actually have — bus, dining, and parking. It is usable but cluttered, and disconnected from the events, dining halls, bus stops, and parking it should surface.

Design strategy

Recognition over pictograms.

UGA turns the app's main functions into recognizable, image-forward entry points. The design emphasizes photo recognition over names, uses large images for main functions and locations, and follows UGA's official style guide. Its visual identity was inspired by the exploratory, image-led qualities of the Michigan State app, Airbnb, and Uber Eats.

01

Photo first

Emphasized photo recognition over names to reduce cognitive load.

02

Large images

Used large images for main functions and locations.

03

Brand-aligned

Followed UGA's official style guide for colors, typography, and imagery.

04

Built for exploration

Visual identity inspired by the Michigan State app, Airbnb, and Uber Eats.

Process

From early structure to high-fidelity MVP

01 · Low-Fi · FigJam

Finding the frequent functions

I used FigJam to brainstorm and capture the app's frequent main functions and to organize the information hierarchy before moving into higher fidelity.

Learning

Early ideation clarified the essential functions and the hierarchy before moving into Figma.

FigJam sketches · capturing the core screens and hierarchy

02 · Med-Fi · Figma

From layout to a working hierarchy

The FigJam concepts became digital wireframes in Figma, where I introduced visual hierarchy and photo placeholders across the home, maps, dining, bus, and parking screens.

Iteration

Introducing visual hierarchy and photo placeholders risked clutter. I iterated the layout and hierarchy multiple times and reduced visual noise so the interface stayed clean without overwhelming users. Learning · Iteration helped establish a clearer hierarchy and a more focused interface.

Figma wireframes · testing screen relationships and hierarchy before visual styling

03 · High-Fi MVP · Figma

Brand guidelines, meet a modern layout.

The final interface aligns UGA's official style guide with a modern, user-friendly design — finalized visuals, interactive elements, and an improved home screen layout across home, maps, dining, bus, and parking.

Learning

Aligning brand guidelines with UX best practices while using Figma components and Auto Layout created a consistent visual system.

Final product · high-fidelity screens and components in Figma

Final design · High-Fi MVP · Figma

Brand guidelines, meet a modern layout.

The final interface aligns UGA's official style guide with a modern, user-friendly design — finalized visuals, interactive elements, and an improved home screen layout across home, maps, dining, bus, and parking.

High-fidelity MVP · home, maps, dining halls, and bus routes

Reflection

What I gained

  • Creating a consistent visual system
  • Aligning brand guidelines with UX best practices
  • Using Figma components and Auto Layout
  • Iterating from FigJam sketches to a high-fidelity MVP

Where UGA could go

  • Initiate UX research to gather user insights
  • Refine the design and map/bus functions
  • Add a MyUGA section
  • Add Well-being and Academics sections